The map shows a graphical representation of the world, and is the key tool for navigating through the game.
There are two maps available for you. The normal map, viewable by zooming out of your village, shows a close-up of your immediate surroundings. You can either use the arrow keys on the keyboard to move around, or click and drag.
Hovering your mouse over a village will show you basic information about the village. Clicking on a village will give you a number of possible actions related to that village, such as the sending of troops or resources (see Map context menu for details).
The world map can be opened by clicking the world map button in your main menu.
The map is divided into max. 100 kingdoms, each about 100x100 squares in size. Every kingdom has its own name and also its own ranking. All kingdoms are separated by rivers, that's how you can recognize them on the map.
The image below shows how the continents could be laid out. Every world looks a bit different.
(todo: image here)
Each kingdom is made up of numerous provinces. The exact amount is different on every world. Also the size of provinces is different from world to world.
The border of the provinces are marked by small stones which create a line:
Remember that you may receive a 50% moral reduction if you attack into a province in which you do not have a church. Always check your moral value in your attack screen.
Every province has a so-called landmark, where you can access the province ranking.
Here are some Landmark examples:
|Point Range||Player Village||Barbarian Village|
|0 - 299|
|300 - 999|
|1000 - 2999|
|3000 - 8999|
|9000 - 10999|
|Village containing Fortress|
If a village was plundered by your troops, there is a fire effect shown in it. If there are only a few flames, the village still has some resources left to plunder. If the fire is huge, you have plundered all resources and there is nothing left to take.
The flames will disappear after 6 hours. You can change this value in the settings window.